Práctica de Sistemas Gráficos - X3DOM

statistics debug log

Resumen

La noria se compone de:

Cámaras

¡importante! antes del uso de cada una de las cámaras hacer un reset view (r).
En el modo Fly, Walk y game, la noria no se puede parar e iniciar el movimiento. La funcionalidad de la Noria se puede ver con los otros modos.

Además, la escena tiene un suelo con textura de césped.


Integrantes:

Front Right Left Top

Non-interactive
camera movement

r
a
Reset viewShow all

      INFO: Time for setup and init of GL element no. 0: 105 ms.

      INFO: activate FogBindable null/defaultX3DFogNode

      INFO: register FogBindable null/defaultX3DFogNode

      INFO: create new Fog for X3DFogNode-stack

      INFO: activate ViewpointBindable CAM_1/

      INFO: activate first X3DViewpointNode for X3DViewpointNode-stack

      INFO: activate BackgroundBindable null/defaultX3DBackgroundNode

      INFO: register BackgroundBindable null/defaultX3DBackgroundNode

      INFO: create new Background for X3DBackgroundNode-stack

      INFO: System ready.

      INFO: activate NavigationInfoBindable navType/

      INFO: activate first X3DNavigationInfoNode for X3DNavigationInfoNode-stack

      INFO: activate EnvironmentBindable null/defaultX3DEnvironmentNode

      INFO: register EnvironmentBindable null/defaultX3DEnvironmentNode

      INFO: create new Environment for X3DEnvironmentNode-stack

      INFO: register NavigationInfoBindable navType/

      INFO: NavType: fly

      INFO: register ViewpointBindable top/camera

      INFO: register ViewpointBindable left/camera

      INFO: register ViewpointBindable right/camera

      INFO: register ViewpointBindable front/camera

      INFO: register ViewpointBindable CAM_1/

      INFO: addEventListener for X3D.onDOMNodeInserted

      INFO: addEventListener for X3D.onDOMNodeRemoved

      INFO: webgl context found Vendor: WebKit, Renderer: WebKit WebGL, Version: WebGL 1.0 (OpenGL ES 2.0 Chromium), ShadingLangV.: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium), MSAA samples: 4 Extensions: ANGLE_instanced_arrays, EXT_blend_minmax, EXT_clip_control, EXT_color_buffer_half_float, EXT_depth_clamp, EXT_float_blend, EXT_frag_depth, EXT_polygon_offset_clamp, EXT_shader_texture_lod, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_sRGB, OES_element_index_uint, OES_fbo_render_mipmap, OES_standard_derivatives, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_vertex_array_object, WEBGL_color_buffer_float, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_depth_texture, WEBGL_draw_buffers, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode

      INFO: Initializing X3DCanvas for [x3dom-x3dcontext-canvas]

      INFO: Creating canvas for (X)3D element...

      INFO: Found 1 X3D and 0 (experimental) WebSG nodes...

      INFO: X3DOM version 2.0.0-dev, Revison cb39eb8ab8e18f73d1a80eccc942cc6311e4fea2, Date Wed Jun 11 12:02:40 2014 +0200